Persistence Market Research

Family Indoor Entertainment Centers Market Analysis, Growth and New Market Opportunities Explored 2025

 

New York, NY -- (SBWIRE) -- 08/10/2018 -- Family/Indoor Entertainment Centers Market: Market Overview

Family/indoor entertainment centers are gaining more popularity from the past decade in all age groups. Indoor entertainment centers are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as the environmental factors and climate changes do not affect any fun time or experience to the customers. Customers are choosing Family entertainment centers for spending quality time with friends, children, parents, and other family members because of the availability of entertainment options such as movies, music, gaming, and food & beverages.

New entertainment technologies implemented in the family entertainment centers such as virtual reality gaming, 3D technology, etc. are trending and consumers prefer modern ways of entertainment over traditional entertainment options. Hence, the availability of extensive options for gaming is driving the growth of family entertainment centers market.

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Family/Indoor Entertainment Centers Market: Drivers and Restraints

Rising income among families is the prime factor leading to the increase in the expenditure capabilities on entertainment and leisure activities. Families having children and young age members are spending more on entertainment activities such as bowling, and arcade games due to increasing interest of children in this kind of games. Moreover, the increasing GDP growth rates are helping individuals to improve their spending capabilities in various activities such as entertainment. Also, the constant demand for the diversified gaming and entertainment options for the customers is generating new technology implementation in the gaming such as virtual reality gaming, Augmented reality gaming, etc. These new innovations in the gaming are also responsible for driving the market demand for the family entertainment centers.

Although, very high establishment cost for the family/indoor entertainment centers is the major challenge for the growth of the market. Also, lack of knowledge about the new entertainment technologies in developing countries is also responsible for restraining the growth of the market.

Family/Indoor Entertainment Centers Market: Market Segmentation

Segmentation by FEC type in family/indoor entertainment centers market:

The major segments of family/indoor entertainment centers market by FEC type include:

Arcade Studios
VR gaming zones
Sports arcades

Segmentation by visitor demographics in family/indoor entertainment centers Market:

The major segments of family/indoor entertainment centers market by visitor demographics include:

Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young adults (18-24)
Adults (24+)

Segmentation by Facility Size for family/indoor entertainment centers Market:

The major segments of family/indoor entertainment centers market by facility size include:

<5000 sq feet
5,001 to 10000 sq feet
10001 to 20000 sq feet
20001 to 40000 sq feet
Above 40000 sq feet

Segmentation on basis of attendance per day for family/indoor entertainment centers Market:

The major segments of family/indoor entertainment centers market on basis of attendance include:

<25,000
25,001 to 50,000
50,001 to 100,000
100,001 to 250,000
Above 250,000

Segmentation by revenue source for family/indoor entertainment centers market:

The major segments of family/indoor entertainment centers market by revenue source include:

Entry fees & Ticket Sales
Food & Beverage
Merchandising
Advertisement
Others

Family/Indoor Entertainment Centers: Regional Outlook

The global family/indoor entertainment centers market is divided into seven regions, namely Japan and the Middle East and Africa (MEA), North America, Western Europe, Eastern Europe, Latin America, Asia Pacific excluding Japan (APEJ). Among these regions, MEA region is going to account for a large share of the market and lead the global market due to the increasing tourism and higher spending capability of the customers belonging to this region. Eastern and Western Europe follows the MEA region in case of the revenue generation. North America and Latin America are expected to show higher growth rate in terms of revenue generation. APEJ and Japan are expected to grow at highest CAGR owing to changing lifestyles and rising disposable income.

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Family/Indoor Entertainment Centers Competitive Landscape

Some of the key players in the family/indoor entertainment centers are as follows

Amoeba Services (H. M Leisure)
Hungama Game Planet Pvt. Ltd.
Timezone
Fun City (Citymax Hotels (India) Pvt Ltd.)
BluO (PVR Cinemas)
SMAAASH
Nickelodeon Universe
Dave & Buster's, Inc.
Scene75 Entertainment Centers
KidZania

The report covers exhaustive analysis on:

Global Family/Indoor Entertainment Centers Market Segments
Global Family/Indoor Entertainment Centers Market Dynamics
Historical Actual Market Size, 2012 - 2016
Global Family/Indoor Entertainment Centers Market Size & Forecast 2017 to 2027
Supply & Demand Value Chain for Family/Indoor Entertainment Centers Market
Global Family/Indoor Entertainment Centers Market Current Trends/Issues/Challenges
Competition & Companies involved in Family/Indoor Entertainment Centers Market
Family/Indoor Entertainment Centers Technology
Value Chain of Family/Indoor Entertainment Centers
Global Family/Indoor Entertainment Centers Market Drivers and Restraints

Regional analysis for Global Family/Indoor Entertainment Centers Market includes

North America Family/Indoor Entertainment Centers Market
US
Canada
Latin America Family/Indoor Entertainment Centers Market
Argentina
Mexico
Brazil
Rest of Latin America
Western Europe Family/Indoor Entertainment Centers Market
Germany
France
U.K.
Spain
Italy
Nordic
Benelux
Rest of Western Europe
Eastern Europe Family/Indoor Entertainment Centers Market
Poland
Russia
Asia Pacific Family/Indoor Entertainment Centers Market
Australia and New Zealand (A&NZ)
China
India
ASEAN
Rest of Asia Pacific
Japan Family/Indoor Entertainment Centers Market
Middle East and Africa Family/Indoor Entertainment Centers Market
GCC Countries
North Africa
South Africa
Rest of MEA

The report is a compilation of first-hand information, qualitative and quantitative assessment by industry analysts, inputs from industry experts and industry participants across the value chain. The report provides in-depth analysis of parent market trends, macro-economic indicators and governing factors along with market attractiveness as per segments. The report also maps the qualitative impact of various market factors on market segments and geographies.

Report Highlights:

Detailed overview of parent market
Changing market dynamics of the industry
In-depth market segmentation
Historical, current and projected market size in terms of volume and value
Recent industry trends and developments
Competitive landscape
Strategies of key players and product offerings
Potential and niche segments/regions exhibiting promising growth
A neutral perspective towards market performance
Must-have information for market players to sustain and enhance their market footprint